![]() Returning to the main base, he finds that the Filth has overrun it and killed Lukas, leading him to find Lukas’ research on a venom that could kill the Filth tree. Making contact with the others, Shane flees the outpost as dark figures resembling astronauts begin to follow him. ![]() Inside the outpost he finds evidence of Declan’s dropping mental state and sees figures outside as he repairs and boosts the comms. He ascends the formation leading to the tower, when he sees the supply ship the Cyrano crash into the planet. He discovers a book connected to a shrine, and he awakens in his rover, the ordeal revealed to be a dream. After solving puzzles in a location resembling the basement of his home. He powers various orbs using a strange birthmark on his hand, and makes his way to a cave where he sees The Witch, a strange disheveled old woman that haunts the dreams of the crew, spouting unusual and cryptic words, especially regarding Mars and the Moons Phobos and Deimos. When he exits his rover, however, Shane finds a cave materialized out of nowhere from behind him and he enters finding areas within the cave looking like they were torn out of his family house on Earth. After fleeing the greenhouse, he heads towards the comms tower station, where his friend and partner Declan Delapore is stationed. After dumping the water, the biomass transforms into a giant, mutated tree, and Shane is attacked by a semi-humanoid creature made from the biomass. Upon doing so, however, he discovers the work of botanist and biologist Inna Volkova and Lukas VanBuren, an experimental, plant-like biomass he also hears and sees an obscured figure around the greenhouse. While the crew are out at various stations with other duties, Shane leaves the main base and realigns the solar panels, then heads back to the greenhouse, where he resets the water system. There’s a surprising amount of variety on display here, and the game keeps itself moving at a steady clip.Engineer Shane Newehart awakens on the currently concealed Mars base created by the Orochi corporation. And yes, there are parts where you run from a monster, but these follow suit. They’re there for variety, not frustration, so it’s hard to mind too much. These are also pretty annoying, but, just like the stealth sections, Moons of Madness doesn’t overuse them. There are also a couple of sections where you must run on rocks to escape creatures that can one-shot you from under the sand. The problem is, if it catches you once, it hits you and knocks you down, making it difficult to get away before you’re grabbed again. But there’s an enemy that’ll kill you in a couple of hits if it catches you. One area has a bunch of security cameras that you can hack to temporarily move their line of vision, allowing you to sneak past. These honestly aren’t too bad, but they can get kind of annoying. No, the game doesn’t have any actual stealth mechanics. Yes, there are a couple of forced stealth sections. This section of the game also does a great job of giving you a taste of his normal life before the Cthulhu hits the C’than.īut some sections aren’t so great. ![]() Since he is on Mars, these airlock shenanigans are a pretty common occurrence. He then boards the base’s rover and sets off for his destination. This involves him finding the airlock, putting his helmet on, filling up on oxygen, depressurizing the airlock, and then stepping out onto the surface of Mars. During the game’s first act, for instance, he has to go and recalibrate some solar arrays, as he’s an engineer. Shane generally has some specific tasks to accomplish, and these require more than just walking from place to place. For the most part, I’d say it leans a bit more on the former than the latter. So, whenever this type of game comes around, the inevitable question pops up: is it a regular game or a walking simulator? And, as per usual, the answer is “yes.” Moons of Madness is both an adventure game at times and a walking simulator at others.
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